Pixel Rocket was conceived as a challenge to modern web development bloat. It is a testament to what is possible when engineering purity meets creative vision.
The goal: Create a simulator that is accessible enough for a child to build their first rocket, but rigorous enough for an aerospace enthusiast to plot a lunar transit.
Maintaining a locked 60 FPS while running 5x physics sub-integration. Accomplished through object pooling and custom math optimization.
Translating complex aerospace concepts—like Delta-V and Stagnation Temperature—into intuitive, visual feedback for the user.
Pure Vanilla JS. No engines, no libraries, just raw code and browser APIs working in perfect harmony.
Every line of code in this project was written with a single purpose: to reach for the stars.